Power Struggle is the games equivalent to the common King of the Hill game type.For other versions, see Transformers: War for Cybertron (Nintendo DS) and Transformers: Cybertron Adventures.
Daniel Arey Composer(s) Tyler Bates Series Transformers Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Release NA: June 22, 2010 PAL: June 25, 2010 Genre(s) Third-person shooter Mode(s) Single-player, multiplayer. It was released for Xbox 360, PlayStation 3, and Microsoft Windows in June 2010. Transformers Fall Of Cybertron Shutdown Portable Versions WereTwo portable versions were released for the Nintendo DS, one featuring an Autobot campaign, the other a Decepticon campaign. A game for the Wii, Transformers: Cybertron Adventures, was developed by Next Level Games and utilizes the same characters and setting as War for Cybertron. Players may pick either faction, as each has their own separate campaign (though the Deception one is chronologically the first one). The games plot revolves around a substance known as Dark Energon, a more dangerous and destructive version of Energon, which powers the Transformers. While the evil Decepticon leader Megatron seeks this substance for himself, believing it will allow him to return the planet to its golden age, the Autobots, led by Optimus Prime, attempt to stop him, knowing it would instead doom their homeworld. It was praised for its multiplayer, character designs, and voice acting, with criticism given to the visual design of the games setting. A sequel, Transformers: Fall of Cybertron, was released in August 2012. Transformers are classified into four main categories, Leader, Soldier, Scientist, and Scout. Each character in the campaign is classified as one of these types, and their weaponry, abilities and vehicle form are largely influenced by their character class. Players can change between forms at will, and each form has unique abilities. While in robot form characters can also collect different weapons, reminiscent of those found in first-person shooters. While in vehicle form each character can boost their speed. The campaign can be played in single-player or cooperatively via online multiplayer, and players can enter or leave the game at any time. If fewer than three players are present, the games AI controls the remaining playable characters. Cooperative and competitive modes of the game are limited to online play, with no split screen features available. The game levels are designed to allow characters to comfortably navigate and play the game in either mode. Similar to the campaign, generic multiplayer characters are split into four character classes. Contrary to the campaign, however, each created character features some amount of customization. Players can select a base model and vehicle form, then alter major colors for their character and modify weapon loadouts and abilities based on that character class. The multiplayer aspect also features an experience and leveling system, including perks, and upgrades reminiscent of Call of Duty: Modern Warfare 2, another Activision game. Deathmatch is a free-for-all game type where the player with the most kills at the end of the game is the winner. In Team Deathmatch players are divided into Autobot and Decepticon teams. The winning team is the one who earns the most kills. Conquest is a capture-and-hold style game, similar to the conquest mode found in the Star Wars: Battlefront series. ![]() In Countdown to Extinction players must take an active bomb and place it at an enemy base, similar to the Assault mode in the Halo series.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |